CD Projekt Red’s Witcher series has garnered millions of fans internationally, but Andrzej Sapkowski is not one of them. Sapkowski, the author of the Witcher novels, rejects video games as a creative medium.Read more "Game Narrative v Sapkowski"
As developers, it’s our job to experiment, iterate, and make something engaging. Whether it’s a popular opinion or a common game heuristic, people generally stick to the same old. Breaking old patterns makes a game stand out.Read more "4 Games That Break the Rules"
Right now, a lot of games are experimenting and making really great visuals. It’s a refreshing break from the AAA obsession with realism. Here’s a handful of titles worth looking at.Read more "6 Games With Perfect Aesthetic"
I’m going to tell this story the way I discovered it: splintered and backwards, and full of spicy may-mays.Read more "Frustum Culling."
Developers are borderline obsessed with their substances, but… why? Coffee is definitely the drug for most, but beer is a close second, at least among the programmers I know. I’ll admit it, I’m a bit of a snob (read: pompous idiot) when it comes to what I’m drinking.Read more "Of Bits and Brews"
The Unity Editor’s default way of displaying things isn’t always perfect for what you’re trying to do. As a game project becomes more complicated, the heap of information you’ll need to keep track of only gets bigger and messier. To reduce complexity or confusion, we can simplify things.Read more "Tutorial: Customizing the Unity Editor"